![]() There were project with not much complex shaders which were ok on the second machine, but the projects with complex shaders was hanging for a bit, terminating with a crash reporting the message in question. Machine with issues: Intel i5 with 32GB RAM and RX5700XT 8GB, project files on a SATA hard drive, tools on a SATA hard drive, OS into a SATA SSD. Main machine: AMD Ryzen 1700 with 32GB RAM and RTX 3070 8GB, project files on a NVMe SSD and tools on a SATA hard drive, OS into a SATA SSD. So I will present a comparison between both hardware and the software fix which removed the issue, at least for now. ![]() ![]() I was building a second gamedev machine with some parts I had laying around to use at my father’s (he is ill and need someone to be there for few days) and I started to have “D3D device being lost” with some projects that my main machine was not showing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |